![]() ![]() You can hunt down treasure, uncover secret areas, perform favors asked of you by the Dwarves, collect artifacts, complete time trials and do even more stuff that I haven't figured out yet. I didn't notice a time counter, but I definitely spent north of 25 hours completing God of War's main campaign, and that's barely scraping the surface of the other explorable areas and side objectives - of which there are many. In fact, there are some surprisingly funny moments in God of War, which is certainly a welcome palate cleanser, between all the, you know, gore and troll killing.Ī few small stumbles in the quality-of-life department hardly chip away at what is such an overall satisfying package. The shops in the game are owned and operated by a pair of Dwarven brothers - one's a lovable germaphobe and the other is just kind of a dick - but their stories and presence really add a lot to the overall experience. I spent a lot of time going through different rarities of armor, comparing their stats, cross-referencing them with what I might be able to buy at shops and then making sure I wasn't neglecting any piece within my loadout. It's not as intuitive as I think it could have been, mostly due to its text-heavy presentation. At the start of my play it was categorically daunting, but eventually I just got used to it. Your skills will undoubtedly grow as you progress and the game can be a decent teacher if you commit and persist.īut the game's menu system never felt quite right to me. If you do reach a point where you're stringing together axe-throw combos, learning stance changes and timing, you're probably really good at fighting games too - that's the vibe the combat in God of War occasionally gives off. Reliably pulling off some of the combos advertised in the menus takes serious discipline. It's overwhelming, and quite honestly, feels like you have too many moves at your disposal. Both Kratos and Atreus have skill trees, with Kratos doubling down on bare-handed and axe skills. Then there are the laundry list of combos and skills that can be unlocked using XP, one of the game's many currencies. There's also a targeting system in place, but it has a tendency to handcuff. ![]() ![]() It's not the worst thing in the world, but an ill-timed Runic will force you to wait out its cool-down period. The problem is the reliance on using block caused me to fire off Runic attacks by accident. Kratos can block enemy attacks, but that same button is used to activate special maneuvers called Runics, of which you have light and heavy options. Sure, the game has to continue to load somehow - especially with fast travel being an option - but that's done by admirably seamless video transitions and other clever uses of misdirection. There aren't any loading screens unless you die. Its meticulously choreographed momentum is aided by its one-long-take methodology, in which the entire experience can be played through completely uninterrupted without any cinematic cuts. It all plays out in a brutal, larger-than-life adventure that attempts to outdo itself sequence after sequence. Kratos is forced to deal with the secrets of his past to prevent a dark future for himself and his boy.Īlong the way, you're treated to an experience that draws inspiration from a smattering of different genres, be it the exploration that's encouraged throughout, the Metroid-esque style of teasing areas you just can't reach yet, and the puzzles and hidden sections that are slyly peppered throughout. His son is called Atreus, and their fragmented relationship feels like an Alice in Wonderland trip down the rabbit hole of Norse mythology. ![]()
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